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<TITLE>JavaScript Source Code 3000:  Games:  Falcon Fighter</TITLE>
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<META NAME="date" CONTENT="2000-09-09">
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<META NAME="description" CONTENT="An extremely amazing JavaScript air fighter game that looks just like an arcade game!  It is absolutely amazing!  You have to give it a try to understand.  You can move the fighter plane with the J, K, L, and I keys and shoot at the enemy planes with Z, and X keys.  You only get one life but if you make it far through a level, you play against big enemy bosses.  Wow, color me impressed.">
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<A HREF="../index.htm" /" TARGET="_top"><FONT COLOR="#0000FF"><b>Home</b></font></A>
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<A HREF="index.htm" /games/"><font color="#FF0000"><b>Games</b></font></A>
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<FONT COLOR="#006666"><b>Falcon Fighter</b></font></font>
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<!-- Description --><!--content_start-->
An extremely amazing JavaScript air fighter game that looks just like an arcade game!  It is absolutely amazing!  You have to give it a try to understand.  You can move the fighter plane with the J, K, L, and I keys and shoot at the enemy planes with Z, and X keys.  You only get one life but if you make it far through a level, you play against big enemy bosses.  Wow, color me impressed.
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<!-- Demonstration -->
<center>
<form name="open-race">
<input type=button value="Play Falcon Fighter" onClick="window.open('falcon-fighter-example.html','falcon','top=100,left=100,width=575,height=400');">
</form>
</center>
<br><br>
You must also upload all these<br>
necessary images to your website.<br>
Download this .zip file and upload<br>
the images to your web server.<br><br>
<a href="../img/falcon-fighter/falcon-fighter.zip" /img/falcon-fighter/falcon-fighter.zip">Dowload falcon-fighter.zip</a><br><br>
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<tr><td BGCOLOR=yellow><font FACE="helvetica,arial,geneva"><b>JavaScript Source Code 3000:  Games:  Falcon Fighter (Opener)</b>
<p>Simply click inside the window below, use your cursor to highlight the script, and copy (type Control-c or Apple-c) the script into a new file in your text editor (such as Note Pad or Simple Text) and save (Control-s or Apple-s).  The script is yours!!!
<br><br></font></td></tr>
<tr><td BGCOLOR=yellow ALIGN=CENTER>
<form NAME="copy">

<DIV align="center">
<input type=button value="Highlight All" onClick="javascript:this.form.txt.focus();this.form.txt.select();">&nbsp;&nbsp;&nbsp;&nbsp;
<INPUT TYPE="text" NAME="total" VALUE="Script Size:  0.30 KB" size=24>
</DIV>

<textarea NAME="txt" ROWS=20 COLS=75 WRAP=VIRTUAL>

&lt;!-- ONE STEP TO INSTALL FALCON FIGHTER OPENER:

  1.  Add the code into the BODY of your HTML document  --&gt;

&lt;!-- STEP ONE: Paste this code into the BODY of your HTML document  --&gt;

&lt;center&gt;
&lt;form name="open-race"&gt;
&lt;input type=button value="Play Falcon Fighter" onClick="window.open('falcon-fighter-example.html','race','top=100,left=100,width=575,height=400');"&gt;
&lt;/form&gt;
&lt;/center&gt;

 

&lt;!-- Script Size:  0.30 KB --&gt;</textarea><br><font FACE="helvetica,arial,geneva"></font></td></tr></form>
</table>

<br><br>

<table BORDER=0 WIDTH=486 CELLPADDING=3 CELLSPACING=0>
<tr><td BGCOLOR=yellow><font FACE="helvetica,arial,geneva"><b>JavaScript Source Code 3000:  Games:  Falcon Fighter (Game)</b>
<p>Simply click inside the window below, use your cursor to highlight the script, and copy (type Control-c or Apple-c) the script into a new file in your text editor (such as Note Pad or Simple Text) and save (Control-s or Apple-s).  The script is yours!!!
<br><br></font></td></tr>
<tr><td BGCOLOR=yellow ALIGN=CENTER>
<form NAME="copy2">

<DIV align="center">
<input type=button value="Highlight All" onClick="javascript:this.form.txt.focus();this.form.txt.select();">&nbsp;&nbsp;&nbsp;&nbsp;
<INPUT TYPE="text" NAME="total" VALUE="Script Size:  29.70 KB" size=24>
</DIV>

<textarea NAME="txt" ROWS=20 COLS=75 WRAP=VIRTUAL>

&lt;!-- THREE STEPS TO INSTALL FALCON FIGHTER:

( create a new HTML file and name it falcon-fighter-example.html )

  1.  Copy the coding into the HEAD of your HTML document
  2.  Add the onLoad event handler into the BODY tag
  3.  Put the last coding into the BODY of your HTML document  --&gt;

&lt;!-- STEP ONE: Paste this code into the HEAD of your HTML document  --&gt;

&lt;HEAD&gt;

&lt;SCRIPT LANGUAGE="JavaScript"&gt;
&lt;! &gt;
&lt;! &gt;

&lt;!-- Begin
 var Flimit=9                             
 var BossTM=0                            
 var BossLM=700                          
 var Easy=0

 var timerID = null
 var TimeCounter = 0
 var INT = 25                            
 var k=0                                 
 var X=100                               
 var Y=100
 var DX=0                                
 var DY=0
 var IX=0
 var IY=0
 var SDX=0
 var SDY=0
 var SIX=0
 var SIY=0
 var Endflg=0                            
 var ff=0                                
 var fc=0                                
 var FX = new Array(12)                  
 var FY = new Array(12)
 var bf=0                                
 var bc=0                                
 var BX=0                                
 var BY=-100
 var BDX=0                               
 var BDY=0
 var Cname = new Array(2)                
 var Bflag=0                             
 var GND=0                               
 var EFX = new Array(8)                  
 var EFY = new Array(8)
 var EVX = new Array(8)                  
 var EVY = new Array(8)
 var Fmax = 3                            
 var EMX = 200                           
 var EMY = 284
 var PTN = 0                             
 var Mvx = 0                             
 var Mvy = 0
 var mCount = 100                        
 var EX = new Array(20)                  
 var EY = new Array(20)
 var CH = new Array(2)                   
 var CW = new Array(2)                   
 var tmp1 = 0
 var tmp2 = 0
 var Endflg = 1
 var Bossflg = 0
 var BossX = 0                           
 var BossH = 0                           
 var CanonX=-200                         
 var CanonY=-200
 var CanonC=0
 var Bossflg=0
 var tmpBF=0
 var sf=0                                
 var spCOUNT=0


  systm=""
  ver=navigator.appVersion
  len=ver.length
  for(iln=0;iln&lt;len;iln++) if(ver.charAt(iln)=="(") break
  systm = ver.charAt(iln+1).toUpperCase()

 function interval1(){
  clearTimeout(timerID)

   ccount0=ccount0+1
   if (ccount0 &gt;= 2){cla0.left=-100}
   ccount1=ccount1+1
   if (ccount1 &gt;= 2){cla1.left=-100}
   ccount2=ccount2+1
   if (ccount2 &gt;= 2){cla2.left=-100}

  TimeCounter=TimeCounter+1
  with (Math){Fmax=floor(TimeCounter/100)+3}
  if (Fmax &gt;= Flimit){Fmax=Flimit}
  if (TimeCounter == Blimit){Bossflg=1;tmpbgc=100;tmpbgf=0}
  if (Bossflg &gt;= 1){
   tmpbgc=tmpbgc-5
   if (tmpbgc &gt;= 0){
    if (systm!="C"){}
   }
   if (tmpbgf == 0){
    if (tmpbgc &lt;= 0){
     if (systm!="C"){
      tmpbgf=1
     }else{
      tmpbgf=1
     }
    }
   }
   tmpBF=0
   for (tmp1=0; tmp1&lt;10; tmp1++){
    if (EX[tmp1] &gt;= -50){tmpBF=1}
   }
   if (tmpBF == 0){BossMode()}
  }

  GND=GND-1;if (GND &lt;= -16){GND=0}
  GNDs.left=GND

  with (Math) {
   for (tmp1=0; tmp1&lt;3; tmp1++){
    EX[tmp1]=EX[tmp1]-5
    if (EX[tmp1] &lt;= -30){
     if (floor(random()*12) == 3 ){
      if (Bossflg == 0){EX[tmp1]=400;EY[tmp1]=floor(random()*12)*20+20}
     }
    }
   spMOV(27+tmp1,EX[tmp1],EY[tmp1])
   with (Math){if (floor(random()*5) == 3 ){Efire(EX[tmp1],EY[tmp1])}}
   }
  }

  if (TimeCounter &gt;= 300){
   with (Math) {
    for (tmp1=3; tmp1&lt;6; tmp1++){
     EX[tmp1]=EX[tmp1]-CW[tmp1-3]
     if (EY[tmp1] &lt;= 5){CH[tmp1-3]=2;CW[tmp1-3]=4}
     if (EY[tmp1] &gt;= 240){CH[tmp1-3]=-2;CW[tmp1-3]=2}
     EY[tmp1]=EY[tmp1]+CH[tmp1-3]
     if (EX[tmp1] &lt;= -30){
      if (floor(random()*12) == 3 ){
       if (Bossflg == 0){EX[tmp1]=400;EY[tmp1]=floor(random()*12)*20+20}
      }
     }
    spMOV(27+tmp1,EX[tmp1],EY[tmp1])
    with (Math){if (floor(random()*5) == 3 ){Efire(EX[tmp1],EY[tmp1])}}
    }
   }
  }

  if (TimeCounter &gt;= 200){
   with (Math){tmpTM=TimeCounter-floor(TimeCounter/100)*100}
   if (tmpTM &lt;= 40){tmpTMX=3}else{if (tmpTM &lt;= 70){tmpTMX=1}else{tmpTMX=-1}}
   for (tmp1=0; tmp1&lt;3; tmp1++){
    EX[tmp1+6]=EX[tmp1+6]-tmpTMX
    if (EX[tmp1+6] &lt;= -30){
     if (EX[6] &lt;= 365){
      if (EX[7] &lt;= 365){
       if (EX[8] &lt;= 365){
        if (Bossflg == 0){
         with (Math){if (floor(random()*40) == 3 ){EX[tmp1+6]=400}}
        }
       }
      }
     }
    }
   spMOV(33+tmp1,EX[tmp1+6],EY[tmp1+6])
   with (Math){if (floor(random()*5) == 3 ){Efire(EX[tmp1+6],EY[tmp1+6])}}
   }
  }

  if (EX[9] &lt;= -600){if (Bossflg == 0){EX[9]=400}}
  EX[9]=EX[9]-1;if (EX[9] &lt;= 250){EX[9]=EX[9]-4}
  if (EX[9] == 365){EMX=EX[9]+7;EMY=EY[9]-10;mCount=0}
  if (EX[9] == 310){EMX=EX[9]+7;EMY=EY[9]-10;mCount=0}
  if (EX[9] == 255){EMX=EX[9]+7;EMY=EY[9]-10;mCount=0}
  spMOV(36,EX[9],EY[9])

  if (bf == 1){BX=X;BY=Y+30;bc=1;bf=0;BDX=12}
  if (bc == 1){
   BDY=BDY+2
   if (BDY == 10){
   spMOV(45+Bflag,-100,-100)
    Bflag=1
   }
   if (BDY &gt;= 10){BDX=BDX+3;BX=BX+BDX}
   BY=BY+BDY;tmpBMX=-100;tmpBMY=-100
    for (tmp2=0; tmp2&lt;10; tmp2++){
     if (BX &gt;= EX[tmp2]-30){
      if (BX &lt;= EX[tmp2]+16){
       if (BY &gt;= EY[tmp2]-3){
        if (BY &lt;= EY[tmp2]+16){
         tmpBMX=BX-8;tmpBMY=BY-4
        }
       }
      }
     }
    }
   if (BY &gt;= 284){tmpBMX=BX-8;tmpBMY=244}
   if (tmpBMX != -100){
    spMOV(45+Bflag,-100,-100)
    spMOV(50,tmpBMX,tmpBMY)
    Bflag=0;ccount2=0;bc=0;BY=-100;BDX=0;BDY=0
    for (tmp2=0; tmp2&lt;10; tmp2++){
     if (BX &gt;= EX[tmp2]-56){
      if (BX &lt;= EX[tmp2]+40){
       if (EY[tmp2] &gt;= tmpBMY-18){
        if (EY[tmp2] &lt;= tmpBMY+63){
         spMOV(33+tmp2,-100,-100)
         spMOV(Cname[cflag],EX[tmp2],EY[tmp2]-6)
         if (cflag == 0){ccount0=0}else{ccount1=0}
         cflag=cflag+1;if (cflag &gt;= 2){cflag=0}
         EX[tmp2]=-100;FX[tmp1]=500;score=score+50
        }
       }
      }
     }
    }
   }
   spMOV(45+Bflag,BX,BY)
  }

  if (ff == 1){
   FX[fc]=X;FY[fc]=Y+12
   fc=fc+1;if (fc &gt;= 13){fc=0}
   ff=0
  }
  for (tmp1=0; tmp1&lt;13; tmp1++){
   FX[tmp1]=FX[tmp1]+32
   for (tmp2=0; tmp2&lt;10; tmp2++){
    if (FX[tmp1] &gt;= EX[tmp2]-8){
     if (FX[tmp1] &lt;= EX[tmp2]+32){
      if (FY[tmp1] &gt;= EY[tmp2]-8){
       if (FY[tmp1] &lt;= EY[tmp2]+19){
        spMOV(27+tmp2,-100,-100)
        spMOV(Cname[cflag],EX[tmp2],EY[tmp2]-6)
        if (cflag == 0){ccount0=0}else{ccount1=0}
        cflag=cflag+1;if (cflag &gt;= 2){cflag=0}
        EX[tmp2]=-100;FX[tmp1]=500;score=score+10
       }
      }
     }
    }
   }
   spMOV(tmp1+1,FX[tmp1],FY[tmp1])
  }
   
  Efmove()
  Emiss()

  tmpIX=IX+SIX;if (tmpIX &gt;= 1){tmpIX=5+Easy}
  tmpIY=IY+SIY;if (tmpIY &gt;= 1){tmpIY=5+Easy}
  tmpDX=DX+SDX;if (tmpDX &gt;= 1){tmpDX=5+Easy}
  tmpDY=DY+SDY;if (tmpDY &gt;= 1){tmpDY=5+Easy}
  X=X+tmpIX-tmpDX
  Y=Y+tmpIY-tmpDY
  if (X &gt;= 368){X=368}
  if (X &lt;=   0){X=  0}
  if (Y &lt;=   0){Y=  0}
  if (Y &gt;= 258){
   
   mycr.visibility="hidden"
   DOC2c.visibility="hidden"
   DOCc.visibility="visible"
   spMOV(Cname[cflag],X,Y)
   Endflg=1;EFX[tmp1]=-100;cflag=cflag+1;if (cflag &gt;= 2){cflag=0}
  }
   for (tmp2=0; tmp2&lt;10; tmp2++){
    if (X &gt;= EX[tmp2]-20){
     if (X &lt;= EX[tmp2]+20){
      if (Y &gt;= EY[tmp2]-20){
       if (Y &lt;= EY[tmp2]+10){
        mycr.visibility="hidden"
        DOC2c.visibility="hidden"
        DOCc.visibility="visible"
        spMOV(Cname[cflag],X,Y)
        Endflg=1;EFX[tmp1]=-100;cflag=cflag+1;if (cflag &gt;= 2){cflag=0}
       }
      }
     }
    }
   }
  spMOV(0,X,Y)

  with (Math) {
   s5=floor(score/10000)
   s4=floor((score-s5*10000)/1000)
   s3=floor((score-s5*10000-s4*1000)/100)
   s2=floor((score-s5*10000-s4*1000-s3*100)/10)
   s1=score-s5*10000-s4*1000-s3*100-s2*10
  }
  L7c.top=-16*s5
  L8c.top=-16*s4
  L9c.top=-16*s3
  L10c.top=-16*s2
  L11c.top=-16*s1

  if (Endflg != 1){timerID = setTimeout("interval1()",INT)
  }else{
   if (systm!="C"){
   }else{
   }
   if (hscore &lt;= score){
    document.cookie="JSFALCON="+score+"; expires=Fri. 31-Dec-1999 23:59:59 GMT"
    hscore=score
    loadSCORE()
   }
  }
 }

 function onLD(){
   if (systm!="C"){
    W1c=document.layers["W1"]
    mycr=W1c.layers["Mychr"]
    cla0=W1c.layers["clash"]
    cla1=W1c.layers["clash1"]
    cla2=W1c.layers["clash2"]
    GNDs=W1c.layers["GND"]
    DOCc=W1c.layers["doc"]
    DOC2c=W1c.layers["doc2"]
    EAS=W1c.layers["EASY"]
    BOS0=W1c.layers["boss0"]
    BOS1=W1c.layers["boss1"]
    BOSR=W1c.layers["bossR"]
    L2c=document.layers[2]
    L3c=document.layers[3]
    L4c=document.layers[4]
    L5c=document.layers[5]
    L6c=document.layers[6]
    L7c=document.layers[8]
    L8c=document.layers[9]
    L9c=document.layers[10]
    L10c=document.layers[11]
    L11c=document.layers[12]
   }else{
    W1c=document.all.W1.style
    mycr=document.all.W1.document.all.Mychr.style
    cla0=document.all.W1.document.all.clash.style
    cla1=document.all.W1.document.all.clash1.style
    cla2=document.all.W1.document.all.clash2.style
    GNDs=document.all.W1.document.all.GND.style
    DOCc=document.all.W1.document.all.doc.style
    DOC2c=document.all.W1.document.all.doc2.style
    EAS=document.all.W1.document.all.EASY.style
    BOS0=document.all.W1.document.all.boss0.style
    BOS1=document.all.W1.document.all.boss1.style
    BOSR=document.all.W1.document.all.bossR.style
    L2c=L2I.style
    L3c=L3I.style
    L4c=L4I.style
    L5c=L5I.style
    L6c=L6I.style
    L7c=L7I.style
    L8c=L8I.style
    L9c=L9I.style
    L10c=L10I.style
    L11c=L11I.style
   W1c.clip="rect(118,400,418,0)"
   }


  loadSCORE()
  sf=1
  QuitPlay()
 }

 function EASY(){
  Easy=1
  EAS.visibility="visible"
 }

 function NORMAL(){
  Easy=0
  EAS.visibility="hidden"
 }

 function BossMode(){
   if (Bossflg == 1){
    BossX=BossX-10
    if (BossX==250){
     Bossflg=3
     if (Flimit != 0){EMX=BossX+30;EMY=218;mCount=0}
     EVX[0]=-5;EVY[0]=-5
     EVX[1]=-6;EVY[1]=-4
     EVX[2]=-4;EVY[2]=-6
     EVX[3]=-2;EVY[3]=-7
     EVX[8]=-7;EVY[8]=-7
     EFX[0]=BossX+101;EFY[0]=225
     EFX[1]=BossX+98;EFY[1]=229
     EFX[2]=BossX+104;EFY[2]=222
     EFX[3]=BossX+109;EFY[3]=222
     EFX[8]=BossX+7;EFY[8]=232
  
    }
    if (BossX==0){Bossflg=2}
   }
   if (Bossflg == 2){
    BossX=BossX+10
    if (BossX==150){
     Bossflg=6
     EVX[4]=-5;EVY[4]=-5
     EVX[5]=-6;EVY[5]=-4
     EVX[6]=-4;EVY[6]=-6
     EVX[7]=-2;EVY[7]=-7
     EVX[8]=-7;EVY[8]=-7
     EFX[4]=BossX+101;EFY[4]=225
     EFX[5]=BossX+98;EFY[5]=229
     EFX[6]=BossX+104;EFY[6]=222
     EFX[7]=BossX+109;EFY[7]=222
     EFX[8]=BossX+7;EFY[8]=232
    }
    if (BossX==270){Bossflg=1}
   }
   BOS0.left=BossX

   if (Bossflg == 3){
    BossH=BossH-5
    if (BossH == 170){Bossflg=4;CanonC=0}
   }
   if (Bossflg == 4){
    if (CanonC==0){CanonX=BossX+55;CanonY=195;CanonC=1}else{
                   CanonC=CanonC+1;if (CanonC==10){Bossflg=5}
                   }
   }
   if (Bossflg == 5){
    BossH=BossH+5
    if (BossH == 220){Bossflg=1}
   }
   if (Bossflg == 6){
    BossH=BossH-5
    if (BossH == 170){Bossflg=7;CanonC=0}
   }
   if (Bossflg == 7){
    if (CanonC==0){CanonX=BossX+55;CanonY=195;CanonC=1}else{
                   CanonC=CanonC+1;if (CanonC==10){Bossflg=8}
                   }
   }
   if (Bossflg == 8){
    BossH=BossH+5
    if (BossH == 220){Bossflg=2}
   }
   if (BossH == 220){tmpBHx=-200}else{tmpBHx=BossX+30}
   CanonX=CanonX-25;CanonY=CanonY-25
   spMOV(15,tmpBHx,BossH)
   spMOV(14,CanonX,CanonY)
   Fmax=Flimit;Efmove()

   for (tmp2=0; tmp2&lt;10; tmp2++){
    if (X &gt;= BossX-20){
     if (X &lt;= BossX+124){
      if (Y &gt;= 188){
        mycr.visibility="hidden"
        DOC2c.visibility="hidden"
        DOCc.visibility="visible"
        spMOV(Cname[cflag],X,Y)
        Endflg=1;cflag=cflag+1;if (cflag &gt;= 2){cflag=0}
      }
     }
    }
   }

   for (tmp2=0; tmp2&lt;10; tmp2++){
    if (X &gt;= BossX+20){
     if (X &lt;= BossX+105){
      if (Y &gt;= BossH-16){
        mycr.visibility="hidden"
        DOC2c.visibility="hidden"
        DOCc.visibility="visible"
        spMOV(Cname[cflag],X,Y)
        Endflg=1;cflag=cflag+1;if (cflag &gt;= 2){cflag=0}
      }
     }
    }
   }

   Cchkflg=0
    if (X &gt;= CanonX-16){
     if (X &lt;= CanonX+16){
      if (Y &gt;= CanonY-16){
       if (Y &lt;= CanonY+16){
        Cchkflg=1
       }
      }
     }
    }

    if (X &gt;= CanonX){
     if (X &lt;= CanonX+34){
      if (Y &gt;= CanonY){
       if (Y &lt;= CanonY+34){
        Cchkflg=1
       }
      }
     }
    }

   if (Cchkflg == 1){
    mycr.visibility="hidden"
    DOC2c.visibility="hidden"
    DOCc.visibility="visible"
    spMOV(Cname[cflag],X,Y)
    Endflg=1;cflag=cflag+1;if (cflag &gt;= 2){cflag=0}
   }

   spMOV(47,-100,-100)
   for (tmp1=0; tmp1&lt;13; tmp1++){
    if (FX[tmp1] &gt;= BossX-8){
     if (FX[tmp1] &lt;= BossX+128){
      if (FY[tmp1] &gt;= 216){
        FX[tmp1]=500
        spMOV(47,BossX,FY[tmp1])
      }
     }
    }
   }
   for (tmp1=0; tmp1&lt;13; tmp1++){
    if (FX[tmp1] &gt;= BossX+38){
     if (FX[tmp1] &lt;= BossX+70){
      if (FY[tmp1] &gt;= BossH-4){
       if (FY[tmp1] &lt; 216){
        FX[tmp1]=500
        spMOV(47,BossX+38,FY[tmp1])
       }
      }
     }
    }
   }

  tmpBMX=-100
   if (BX &gt;= BossX-30){
    if (BX &lt;= BossX+144){
     if (BY &gt;= 216){
      tmpBMX=BX-8;tmpBMY=BY-4
     }
    }
   }
   if (BX &gt;= BossX+2){
    if (BX &lt;= BossX+94){
     if (BY &gt;= BossH-4){
      tmpBMX=BX-8;tmpBMY=BY-4
     }
    }
   }

   if (BY &gt;= 284){tmpBMX=BX-8;tmpBMY=244}
   if (tmpBMX != -100){
    spMOV(45+Bflag,-100,-100)
    spMOV(50,tmpBMX,tmpBMY)
    Bflag=0;ccount2=0;bc=0;BY=-100;BDX=0;BDY=0
    if (BossH != 220){
     if (tmpBMX &gt;= BossX+25){
      if (tmpBMX &lt;= BossX+108){
       if (tmpBMY &lt;= BossH+22){
        if (tmpBMY &lt;= 219){
         DOC2c.visibility="visible"
         BOS1.left=-200
         spMOV(16,tmpBHx,BossH)
         Endflg=1;score=score+Flimit*1000
        }
       }
      }
     }
    }
   }


 }

 function QuitPlay(){
  focus()
  Endflg=1
  DOC2c.visibility="hidden"
  DOCc.visibility="visible"
  clearTimeout(timerID)
  }

 function Restart(){
  DOCc.visibility="hidden"
  DOC2c.visibility="hidden"
  for (tmp1=0; tmp1&lt;50; tmp1++){spLEFT(tmp1,-200)}
  for (tmp1=0; tmp1&lt;10; tmp1++){EX[tmp1]=0;EY[tmp1]=0}
  if (systm!="C"){
  }else{
  }
  TimeCounter = 0
  score=0
  Cname[0]=48
  Cname[1]=49
  Cname[2]=50
  cflag=0
  Bossflg=BossTM
  BossX=400
  BossH=220
  Blimit=BossLM
  CanonX=-200
  CanonY=-200
  CanonC=0
  X=100
  Y=100
  DX=0
  DY=0
  IX=0
  IY=0
  SDX=0
  SDY=0
  SIX=0
  SIY=0
  Endflg=0
  ff=0
  fc=0
  ccount0=0
  ccount1=0
  ccount2=0
   for (tmp1=0; tmp1&lt;13; tmp1++){FX[tmp1]=0;FY[tmp1]=-100}
  bf=0
  bc=0
  BX=0
  BY=-100
  BDX=0
  BDY=0
  Bflag=0
  GND=0
  Mvx=0
  Mvy=0
  mCount=100
  Fmax = 3
   for (tmp1=0; tmp1&lt;9; tmp1++){EFX[tmp1]=-100;EFY[tmp1]=-100
   spMOV(tmp1+18,EFX[tmp1],EFY[tmp1])
   }
  tmpE0 = 0
   for (tmp1=0; tmp1&lt;3; tmp1++){
     with (Math) {EX[tmp1] = 460 + floor(random()*200)}
     with (Math) {EY[tmp1] = floor(random()*12)*20+20}
   }
    EX[3]=400;EX[4]=440;EX[5]=520
    EY[3]=100;EY[4]=60 ;EY[5]=200
    CH[0]=2  ;CH[1]=-2 ;CH[2]=-2
    CW[0]=4  ;CW[1]=2 ;CW[2]=2
   for (tmp1=0; tmp1&lt;3; tmp1++){
    spMOV(tmp1+30,EX[tmp1],EY[tmp1])
   }

    EX[6]=400;EX[7]=496;EX[8]=530;EX[9]=500
   for (tmp1=0; tmp1&lt;4; tmp1++){
    EY[6+tmp1]=260
    spMOV(tmp1+33,EX[tmp1],EY[tmp1])
   }

  spMOV(45,-100,-100)
  spMOV(46,-100,-100)
  mycr.visibility="visible"
  if (BossTM != 0){for (tmp1=0; tmp1&lt;10; tmp1++){EX[tmp1]=-100;Blimit=5}}
  timerID = setTimeout("interval1()",INT)
 }

 function Emiss(){
  mCount=mCount+1
  if (mCount == 50){
   spLEFT(37+PTN,-100)
   spMOV(Cname[cflag],EMX-4,EMY-4)
   if (cflag == 0){ccount0=0}else{ccount1=0}
   cflag=cflag+1;if (cflag &gt;= 2){cflag=0}
     if (X &gt;= EMX-28){
      if (X &lt;= EMX+24){
       if (Y &gt;= EMY-28){
        if (Y &lt;= EMY+24){
         mycr.visibility="hidden"
         DOC2c.visibility="hidden"
         DOCc.visibility="visible"
         spMOV(Cname[cflag],X,Y)
         Endflg=1;EFX[tmp1]=-100;cflag=cflag+1;if (cflag &gt;= 2){cflag=0}
        }
       }
      }
     }
  }
  if (mCount &lt; 50){
  tmpEMX=X-EMX;tmpEMY=EMY-Y
  tmpPTN=PTN
  if (tmpEMX == 0){tmpEMX=1}
  if (tmpEMY == 0){tmpEMY=1}
  tmpTx=tmpEMY/tmpEMX
  if (tmpEMX &gt; 0){
   if (tmpTx &gt; 2.4142){PTN=2;Mvx=Mvx/1.4;Mvy=Mvy+0.7}else{
    if (tmpTx &gt; 0.4142){PTN=3;Mvx=Mvx+0.5;Mvy=Mvy+0.5}else{
     if (tmpTx &gt; -0.4142){PTN=4;Mvx=Mvx+0.7;Mvy=Mvy/1.4}else{
      if (tmpTx &gt; -2.4142){PTN=5;Mvx=Mvx+0.5;Mvy=Mvy-0.5}else{
       PTN=6;Mvx=Mvx/1.4;Mvy=Mvy-0.7
      }
     }
    }
   }
  }else{
   if (-tmpTx &gt; 2.4142){PTN=2;Mvx=Mvx/1.4;Mvy=Mvy+0.7}else{
    if (-tmpTx &gt; 0.4142){PTN=1;Mvx=Mvx-0.5;Mvy=Mvy+0.5}else{
     if (-tmpTx &gt; -0.4142){PTN=0;Mvx=Mvx-0.7;Mvy=Mvy/1.4}else{
      if (-tmpTx &gt; -2.4142){PTN=7;Mvx=Mvx-0.5;Mvy=Mvy-0.5}else{
       PTN=6;Mvx=Mvx/1.4;Mvy=Mvy-0.7
      }
     }
    }
   }
  }
  if (mCount &lt;= 5){PTN=1;Mvx=Mvx-0.5;Mvy=Mvy+0.5}
  if (Mvx &gt;= 5){Mvx=5}
  if (Mvy &gt;= 5){Mvy=5}
  if (Mvx &lt;=-5){Mvx=-5}
  if (Mvy &lt;=-5){Mvy=-5}
  EMX=EMX+Mvx-1;EMY=EMY-Mvy
  spLEFT(37+tmpPTN,-100)
  spMOV(37+PTN,EMX,EMY)
     if (X &gt;= EMX-24){
      if (X &lt;= EMX+20){
       if (Y &gt;= EMY-24){
        if (Y &lt;= EMY+20){
         spLEFT(37+PTN,-100)
         spMOV(Cname[cflag],EMX-4,EMY-4)
         cflag=cflag+1;if (cflag &gt;= 2){cflag=0}
         mycr.visibility="hidden"
         DOC2c.visibility="hidden"
         DOCc.visibility="visible"
         spMOV(Cname[cflag],X,Y)
         cflag=cflag+1;if (cflag &gt;= 2){cflag=0}
         Endflg=1;EFX[tmp1]=-100
        }
       }
      }
     }
  }
 }

 function Efmove(){
  for (tmp1=0; tmp1&lt;Fmax; tmp1++){
   if (EFX[tmp1] != -100){
    EFX[tmp1]=EFX[tmp1]+EVX[tmp1];EFY[tmp1]=EFY[tmp1]+EVY[tmp1]
     if (EFX[tmp1] &lt; -16){EFX[tmp1]=-100;EVX[tmp1]=0;EVY[tmp1]=0}
     if (EFX[tmp1] &gt; 400){EFX[tmp1]=-100;EVX[tmp1]=0;EVY[tmp1]=0}
     if (EFY[tmp1] &lt; -16){EFX[tmp1]=-100;EVX[tmp1]=0;EVY[tmp1]=0}
     if (EFY[tmp1] &gt; 300){EFX[tmp1]=-100;EVX[tmp1]=0;EVY[tmp1]=0}
   }
    if (EFX[tmp1] &gt;= X-4){
     if (EFX[tmp1] &lt;= X+26){
      if (EFY[tmp1] &gt;= Y+8){
       if (EFY[tmp1] &lt;= Y+24){
        mycr.visibility="hidden"
        DOC2c.visibility="hidden"
        DOCc.visibility="visible"
        spMOV(Cname[cflag],X,Y)
        Endflg=1;EFX[tmp1]=-100;cflag=cflag+1;if (cflag &gt;= 2){cflag=0}
       }
      }
     }
    }
   spMOV(tmp1+18,EFX[tmp1],EFY[tmp1])
  }
 }

 function Efire(EPX,EPY){
  if (Bossflg == 0){
  tmpE0=tmpE0+1;if (tmpE0 &gt;= 9){tmpE0=0}
  if (EFX[tmpE0] == -100){
   EFX[tmpE0]=EPX;EFY[tmpE0]=EPY
   tmpEx=X-EPX;tmpEy=Y-EPY
   with (Math) {
    tmpEr=sqrt(tmpEx*tmpEx+tmpEy*tmpEy)
    if (tmpEr == 0){tmpEr=1}
    EVX[tmpE0]=floor((tmpEx/tmpEr)*7);EVY[tmpE0]=floor((tmpEy/tmpEr)*7)
   }
  }
  }
 }

 function loadSCORE(){
  if (document.cookie){
   FALCONtop = document.cookie.indexOf("JSFALCON", 0)
   if (FALCONtop != -1){
    tscore = document.cookie.substring(FALCONtop+9,FALCONtop+14)
   }else{tscore="0"}
  }else{tscore="0"}
  with (Math) {
   hscore=parseInt(tscore,10)
   h5=floor(hscore/10000)
   h4=floor((hscore-h5*10000)/1000)
   h3=floor((hscore-h5*10000-h4*1000)/100)
   h2=floor((hscore-h5*10000-h4*1000-h3*100)/10)
   h1=hscore-h5*10000-h4*1000-h3*100-h2*10
  }
  L2c.top=-16*h5
  L3c.top=-16*h4
  L4c.top=-16*h3
  L5c.top=-16*h2
  L6c.top=-16*h1
 }

 function keyDown(DnEvents){
  if (systm != "C"){
   k=DnEvents.which
  }else{
   k=window.event.keyCode
  }
   if (k == 50){IY=1}                    
   if (k == 56){DY=1}                    
   if (k == 54){IX=1}                    
   if (k == 52){DX=1}                    

   if (k == 98 ){IY=1}                   
   if (k == 104){DY=1}                   
   if (k == 102){IX=1}                   
   if (k == 100){DX=1}                   

   if (k == 75){IY=1}                    
   if (k == 73){DY=1}                    
   if (k == 76){IX=1}                    
   if (k == 74){DX=1}                    

   if (k == 107){IY=1}                   
   if (k == 105){DY=1}                   
   if (k == 108){IX=1}                   
   if (k == 106){DX=1}                   

   if (k == 49){SDX=1;SIY=1}             
   if (k == 51){SIX=1;SIY=1}             
   if (k == 55){SDX=1;SDY=1}             
   if (k == 57){SIX=1;SDY=1}             

   if (k == 32){ff=1}                    
   if (k == 90){ff=1}                    
   if (k == 122){ff=1}                   
   if (k == 0){ff=1}                     

   if (k == 48){if (bc == 0){bf=1}}      
   if (k == 96){if (bc == 0){bf=1}}      

   if (k == 13){if (bc == 0){bf=1}}      
   if (k == 88){if (bc == 0){bf=1}}      
   if (k == 120){if (bc == 0){bf=1}}     
   if (k == 83){if (Endflg == 1){if (sf == 1){Restart()}}}           
   if (k == 115){if (Endflg == 1){if (sf == 1){Restart()}}}          
   if (k == 69){if (Endflg == 1){Flimit=3;EASY()}}     
   if (k == 101){if (Endflg == 1){Flimit=3;EASY()}}    
   if (k == 78){if (Endflg == 1){Flimit=9;NORMAL()}}   
   if (k == 110){if (Endflg == 1){Flimit=9;NORMAL()}}  
   if (k == 81){QuitPlay()}             
   if (k == 113){QuitPlay()}             

 }

 function keyUp(UpEvents){
  if (systm != "C"){
   k=UpEvents.which
  }else{
   k=window.event.keyCode
  }
   if (k == 50){IY=0}
   if (k == 56){DY=0}
   if (k == 54){IX=0}
   if (k == 52){DX=0}

   if (k == 98 ){IY=0}                   
   if (k == 104){DY=0}                   
   if (k == 102){IX=0}                   
   if (k == 100){DX=0}                   

   if (k == 75){IY=0}                    
   if (k == 73){DY=0}                    
   if (k == 76){IX=0}                    
   if (k == 74){DX=0}                    

   if (k == 107){IY=0}                   
   if (k == 105){DY=0}                   
   if (k == 108){IX=0}                   
   if (k == 106){DX=0}                   


   if (k == 49){SDX=0;SIY=0}
   if (k == 51){SIX=0;SIY=0}
   if (k == 55){SDX=0;SDY=0}
   if (k == 57){SIX=0;SDY=0}

 }

 function spINI(spNAME,spX,spY,spW,spH,spIMG){
   if (systm!="C"){
    document.layers["W1"].document.write("&lt;LAYER NAME='"+spNAME+"' LEFT="+spX+" TOP="+spY+"&gt;&lt;IMG WIDTH="+spW+" HEIGHT="+spH+" SRC='"+spIMG+"'&gt;&lt;/LAYER&gt;")
   }else{
    with (document) {
     write("&lt;IMG ID="+spNAME+" WIDTH="+spW+" HEIGHT="+spH+" SRC='"+spIMG+"' STYLE='position:absolute'&gt;")
     images[spCOUNT+14].style.posLeft = spX
     images[spCOUNT+14].style.posTop =  spY
    }
   }
 spCOUNT=spCOUNT+1
 }

 function spMOV(spNO,spX,spY){
  if (systm!="C"){
   W1c.layers[spNO].moveTo(spX,spY)
  }else{
   document.images[spNO+14].style.posLeft = spX
   document.images[spNO+14].style.posTop =  spY
  }
 }

 function spLEFT(spNO,spX){
  if (systm!="C"){
   W1c.layers[spNO].left=spX
  }else{
   document.images[spNO+14].style.posLeft = spX
  }
 }

  document.onkeydown = keyDown
  document.onkeyup = keyUp
  if (systm!="C"){
   document.captureEvents(Event.KEYDOWN|Event.KEYUP)
  }

 //--&gt;
 &lt;/SCRIPT&gt;
 &lt;/HEAD&gt;

&lt;!-- STEP TWO: Insert the onLoad event handler into your BODY tag  --&gt;

 &lt;BODY BGCOLOR="#00003F" TEXT="#FFFFFF" ONLOAD="onLD()"&gt;

&lt;!-- STEP THREE: Copy this code into the BODY of your HTML document  --&gt;

 &lt;DIV ID="BG"&gt;&lt;/DIV&gt;

 &lt;DIV STYLE='position:absolute; left:16; top:0'&gt;&lt;IMG WIDTH=50 HEIGHT=16 SRC="highc.gif"&gt;&lt;/DIV&gt;
 &lt;DIV STYLE='position:absolute; left:60; top:0'&gt;&lt;IMG WIDTH=50 HEIGHT=16 SRC="score.gif"&gt;&lt;/DIV&gt;
 &lt;DIV ID="L2I" STYLE='position:absolute; left:120; top:0'&gt;
 &lt;IMG WIDTH=16 HEIGHT=160 SRC="number.gif"&gt;&lt;/DIV&gt;
 &lt;DIV ID="L3I" STYLE='position:absolute; left:130; top:0'&gt;
 &lt;IMG WIDTH=16 HEIGHT=160 SRC="number.gif"&gt;&lt;/DIV&gt;
 &lt;DIV ID="L4I" STYLE='position:absolute; left:140; top:0'&gt;
 &lt;IMG WIDTH=16 HEIGHT=160 SRC="number.gif"&gt;&lt;/DIV&gt;
 &lt;DIV ID="L5I" STYLE='position:absolute; left:150; top:0'&gt;
 &lt;IMG WIDTH=16 HEIGHT=160 SRC="number.gif"&gt;&lt;/DIV&gt;
 &lt;DIV ID="L6I" STYLE='position:absolute; left:160; top:0'&gt;
 &lt;IMG WIDTH=16 HEIGHT=160 SRC="number.gif"&gt;&lt;/DIV&gt;

 &lt;DIV STYLE='position:absolute; left:290; top:0'&gt;&lt;IMG WIDTH=50 HEIGHT=16 SRC="score.gif"&gt;&lt;/DIV&gt;
 &lt;DIV ID="L7I" STYLE='position:absolute; left:350; top:0'&gt;
 &lt;IMG WIDTH=16 HEIGHT=160 SRC="number.gif"&gt;&lt;/DIV&gt;
 &lt;DIV ID="L8I" STYLE='position:absolute; left:360; top:0'&gt;
 &lt;IMG WIDTH=16 HEIGHT=160 SRC="number.gif"&gt;&lt;/DIV&gt;
 &lt;DIV ID="L9I" STYLE='position:absolute; left:370; top:0'&gt;
 &lt;IMG WIDTH=16 HEIGHT=160 SRC="number.gif"&gt;&lt;/DIV&gt;
 &lt;DIV ID="L10I" STYLE='position:absolute; left:380; top:0'&gt;
 &lt;IMG WIDTH=16 HEIGHT=160 SRC="number.gif"&gt;&lt;/DIV&gt;
 &lt;DIV ID="L11I" STYLE='position:absolute; left:390; top:0'&gt;
 &lt;IMG WIDTH=16 HEIGHT=160 SRC="number.gif"&gt;&lt;/DIV&gt;
 &lt;DIV STYLE='position:absolute; left:16; top:16'&gt;
 &lt;IMG WIDTH=400 HEIGHT=300 SRC="skybg.gif"&gt;
 &lt;/DIV&gt;


 &lt;DIV ID="TITL" STYLE='position:absolute; left:424; top:16'&gt;
 &lt;PRE&gt;







  Welcome to 
&lt;FONT COLOR="#FFFF00" SIZE="+2"&gt;&lt;B&gt;JS FALCON!&lt;/B&gt;&lt;/FONT&gt;
 &lt;/PRE&gt;
 &lt;/DIV&gt;

 &lt;DIV ID="KEYS" STYLE='position:absolute; left:16; top:320'&gt;
&lt;PRE&gt;&lt;FONT SIZE="-1"&gt;
                          - INSTRUCTIONS - 
                    Move with 2,4,6,8 or K,J,L,I
                    Shoot gun with SPACEBAR or Z
                    Shoot Missles with 0 or X&lt;/FONT&gt;&lt;/PRE&gt;&lt;/DIV&gt;

 &lt;DIV ID="W1" STYLE='position:absolute; left:16; top:16; clip:rect(0,400,300,0)'&gt;
 &lt;SCRIPT LANGUAGE="JavaScript"&gt;
 &lt;!--
   spINI("Mychr",100,100,32,32,"f16c.gif")

   spINI("MyF01",-100,0,32,8,"fire0c.gif")
   spINI("MyF02",-100,0,32,8,"fire0c.gif")
   spINI("MyF03",-100,0,32,8,"fire0c.gif")
   spINI("MyF04",-100,0,32,8,"fire0c.gif")
   spINI("MyF05",-100,0,32,8,"fire0c.gif")
   spINI("MyF06",-100,0,32,8,"fire0c.gif")
   spINI("MyF07",-100,0,32,8,"fire0c.gif")
   spINI("MyF08",-100,0,32,8,"fire0c.gif")
   spINI("MyF09",-100,0,32,8,"fire0c.gif")
   spINI("MyF10",-100,0,32,8,"fire0c.gif")
   spINI("MyF11",-100,0,32,8,"fire0c.gif")
   spINI("MyF12",-100,0,32,8,"fire0c.gif")
   spINI("MyF13",-100,0,32,8,"fire0c.gif")

   spINI("boss2",-180,120,50,50,"boss2c.gif")
   spINI("boss1",-230,170,80,50,"boss1c.gif")
   spINI("bossR",-230,170,80,50,"boss1rc.gif")
   spINI("boss0",-200,220,128,64,"boss0c.gif")

   spINI("EnF1",-100,0,8,8,"fire1c.gif")
   spINI("EnF2",-100,0,8,8,"fire1c.gif")
   spINI("EnF3",-100,0,8,8,"fire1c.gif")
   spINI("EnF4",-100,0,8,8,"fire1c.gif")
   spINI("EnF5",-100,0,8,8,"fire1c.gif")
   spINI("EnF6",-100,0,8,8,"fire1c.gif")
   spINI("EnF7",-100,0,8,8,"fire1c.gif")
   spINI("EnF8",-100,0,8,8,"fire1c.gif")
   spINI("EnF9",-100,0,8,8,"fire1c.gif")

   spINI("M231",-100,0,32,19,"m23c.gif")
   spINI("M232",-100,0,32,19,"m23c.gif")
   spINI("M233",-100,0,32,19,"m23c.gif")

   spINI("cob1",-100,0,32,19,"cobrac.gif")
   spINI("cob2",-100,0,32,19,"cobrac.gif")
   spINI("cob3",-100,0,32,19,"cobrac.gif")

   spINI("shi1",-100,0,32,24,"shilkac.gif")
   spINI("shi2",-100,0,32,24,"shilkac.gif")
   spINI("shi3",-100,0,32,24,"shilkac.gif")

   spINI("sa81",-100,0,32,24,"sa8c.gif")

   spINI("msl0",-100,0,24,24,"msl0c.gif")
   spINI("msl1",-100,0,24,24,"msl1c.gif")
   spINI("msl2",-100,0,24,24,"msl2c.gif")
   spINI("msl3",-100,0,24,24,"msl3c.gif")
   spINI("msl4",-100,0,24,24,"msl4c.gif")
   spINI("msl5",-100,0,24,24,"msl5c.gif")
   spINI("msl6",-100,0,24,24,"msl6c.gif")
   spINI("msl7",-100,0,24,24,"msl7c.gif")

   spINI("bom0",-100,0,32,8,"bom0c.gif")
   spINI("bom1",-100,0,32,8,"bom1c.gif")
   spINI("miss",-100,0,16,16,"clashc.gif")

   spINI("clash",-100,0,32,32,"clashc.gif")
   spINI("clash1",-100,0,32,32,"clashc.gif")
   spINI("clash2",-100,0,64,64,"clash2c.gif")


 //--&gt;
 &lt;/SCRIPT&gt;

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  &lt;DIV ID="doc" STYLE='position:absolute; left:0; top:150; visibility: hidden'&gt;
  &lt;PRE&gt;
         Oops, you died!  &lt;FONT COLOR="#0000FF"&gt;GAME OVER!&lt;/FONT&gt;
      
            To Play again, hit &lt;FONT COLOR="#FF0000"&gt;&lt;B&gt;S&lt;/B&gt;!&lt;/FONT&gt;

             &lt;FONT SIZE="-1"&gt;You can change levels now:
           hit 'E' now for easy, or 'N' for Normal&lt;/FONT&gt;
  &lt;/PRE&gt;
  &lt;/DIV&gt;

  &lt;DIV ID="doc2" STYLE='position:absolute; left:0; top:150; visibility: hidden'&gt;
  &lt;PRE&gt;
   &lt;FONT COLOR="#0000FF" SIZE="+1"&gt;&lt;B&gt;DOKONCIL SI MISIU!&lt;/B&gt;&lt;/FONT&gt;
      Chces si este zahrat ? ..&lt;FONT COLOR="#FF0000"&gt;Stlac &lt;B&gt;S&lt;/B&gt; !&lt;/FONT&gt;
      &lt;FONT SIZE="-1"&gt;( Lahky mod ..E  / Normalny mod ..N )&lt;/FONT&gt;
  &lt;/PRE&gt;
  &lt;/DIV&gt;
  &lt;DIV ID="EASY" STYLE='position:absolute; left:2; top:2; visibility: hidden'&gt;
   &lt;FONT COLOR="#FF0000" SIZE="-1"&gt;EASY MODE&lt;/FONT&gt;
  &lt;/DIV&gt;
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